ID JOURNAL 9

DEVELOPING INSTRCUTIONAL MATERIALS
What is Instructıonal Material?
After the instructional strategy has been completed. It is time for the designer to create the instructional material.
Instructional material is a print or other mediated instructional goal.
THE DESIGNER ROLE IN MATERIALS DEVELOPMENT CON’T
Instruction is generally delivered in one of three methods. Designed to be delivered independently of the instructor (facilitator). Materials selected and adopted to their instructional strategy (mix between facilitator and Active Agent)
Instructor personally delivers instruction. (active agent)
WHEN THE DESIGNER IS NOT THE INSTRUCTOR
Generally companies utilize an instructional designer that works with a team to do the design.
The delivery system and Media selections. Revisiting the delivery system and media selections is a need.
There are three factors that often compromise the selections.
 1.Availibilty of existing instructional materials.
2.Productions and implementation constraints.
3.Amount of facilitation that the instructor will provide during instructor.

PRODUCTION and IMPLMENTATION CONSTRAINTS
Media formats and delivery systems can be very expensive, but utilizing techniques to reduce costs general doesn’t affect learning.
Amount of Instructor Facilitation
New delivery systems are attempting to recreate the face to face instruction experience in a method that only requires instructor facilitation. Example: growing use of Blackboard in college and university settings.
COMPONENTS OF AN INSTRUCTION PACKAGE
1.Instructional Materials
It refers to any preexisting materials that are being incorporated, as well as to those materials that will be spesifically developed for the objectives.
2.Assesment
Materials should be accompanied by objectives test or by product or performance assessments *pretest *post test
3.Course management Information
A general description of the total package typically called an instructors manual, that provides an overview of the materials and shows how they might be incorporated in an overall learning sequence.
EXISTING INSTRUCTIOANL MATERIALS
There are 5 categories of criteria;
1.Goal Centered
2.Learner Centered
3.Learning Centered
4.Technical Centered
Instructional Materials and Formative Evaluation
1.Rough Draft Development
The purpose of doing a rough draft of materials is to create a quick low-cost version of your design to have something to guide final production and to take into formative evaluation and try out with a subject matter expert, several learners or a group of learners.
2.Rapid Prototyping
The thought of ‘doing it several times’ for the sake of formative evaluation is daunting but this is exactly what happens in an instructional materials development
Materials Development Tools and Resources
Material production requires a skill set. Tools and resources are used to provide instruction such as how to guides etc. This media is updated rather frequently to included new developments that make the instructions easier as the technology advances.
LIFE LONG LEARNER
I know how difficult it can be to development instructional materials. You have  to take into consideration how you are going to development, production and execute the deliverance of the content. The life-long learner must stay current on the advancements and be capable or inserting them as viable options.


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